Thirteen's Fortunes

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Anonymous asked:

Hello, how are doing?

I was curious on what was your first introduction into cyberpunk and fantasy?

Hi! I’m doing alright thanks.

It feels like I’ve been around fantasy stuff my whole life so its hard to pinpoint an exact point of entry, but when I think of my earliest fantasy memories I think of: Labyrinth, Willow, Neverending Story, Golden Axe, Gauntlet, Betrayal at Krondor, He-Man and Pirates of Dark Water.

My first exposure to cyberpunk on the other hand I can be more precise: my brother and I saw a trailer for the Blade Runner adventure game on a demo disc and asked our mum if we could get it. She was a big fan of the movie so she rented it (the theatrical cut no less) for us to watch before we got the game. That was my introduction to cyberpunk, though I didn’t know what that was at the time - it wasn’t until around university that I really started to develop a love for it.

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tinglerotunda asked:

Good morning! I hope you've been well.

First off, I love your art! I am curious about something though.
In trying to design my own cyberpunk / shadowrun characters, when it comes to the joints on prosthesis, specifically the shoulder joint's connection with the body. How do you imagine that? For some reason I get caught up on how the bulky shoulders I see on some designs would be limited with regard to movement because it would just get in the way.

I keep telling myself not to worry about it. Rule of cool reigns supreme! ... but my anatomy brain is fighting against the rule of cool XD.

Thank you! That is a good question - there is nothing wrong with wanting to draw practical looking cyborg limbs of course, though personally speaking I try not to think too hard about it and just draw whatever looks neat. If I do want a cybernetic limb to look feasible I’ll usually draw the limb with the joints and muscle groups blocked out first and then reverse-engineer the cybernetics from that.

Otherwise studies and reference are my best advice, stuff like manufacturing machinery, soft robotics and even bug/insect limbs can be great inspiration for how a prosthetic might look and move. And always remember that you don’t have to show how it works - from an angle it might not be clear how a joint functions but the imagination will fill in the gaps.

Hope that helps!

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