bindpose
  1. talk.bindpose.com is closing down

    Unfortunately, after 3 years I have decided to close talk.bindpose.com down. Even though, there hasn't been a whole lot going on there, I have thoroughly enjoyed talking to people, sharing what I know and learning from everybody else at the same time.

  2. The place online just for riggers - talk.bindpose.com - is live!

    I am super excited to finally be writing this! The platform at talk.bindpose.com is now live and open for everyone! There probably are some bugs as it's still rough around the edges, but most importantly we can start using it! So head over there to register

  3. Roadmap and ideas for kicking off the online community for riggers

    Firstly, I want to thank everyone who signed up for talk.bindpose.com. I know in today's internet everyone seems to be trying to get your email and I myself am always very aware of subscribing to anything, so it is much appreciated! Since I posted the

  4. A place online just for riggers

    tl;dr: After chatting with a few people about it, I have decided to start an online place just for riggers to communicate with each other easily. Head over to talk.bindpose.com to show your support for the idea by subscribing. The why A couple of weeks

  5. Rigging Systems - Reusability, modularity and extensibility

    When it comes to rigging in a production or many productions the name of the game is reusability and automation. In that sense rigging is very similar to traditional software development, as we also have to build systems that are easily maintainable,

  6. Installing a custom, non-destructive global hotkey in Maya

    If you have been reading bindpose for a while and have seen my marking menu posts you probably know that I am very keen on getting my workflow as optimized as possible. I am a big fan of handy shelfs, marking menus, hotkeys, custom widgets, etc. The way

  7. Using the Maya API to get uniform spacing along a curve

    Today, I am going to share a really quick tip of achieving an uniform spacing along a curve. Disclaimer: If you are not familiar with using the API, worry not, we are looking at a very simple example and I will try to explain everything, but it also might