HOLOGEN IMMERSIVE TECHNOLOGY CONSULTANCY
WHAT WE DO
HoloGen empowers professionals to harness immersive technology for learning and collaboration. Our innovative training unlocks new dimensions of virtual experiences, enabling professionals to explore, connect, and excel in the digital age. Additionally, we seamlessly integrate with existing teams, providing comprehensive support for onboarding and integration of XR technologies.
We’ve collaborated with the PowerU program in collaboration with SBX. My role in particular was introducing technologies that are prominent in the AEC industry. A big emphasis during PowerU was XR tech. As an example, we introduced the Microsoft HoloLens to students as well as Meta Quest VR (formerly Oculus) and introduced 3D design in both 2D and 3D learning environments. XR tech as a 21st-Century skill is, or will be, in high demand in the fields of AEC in particular and the goal of PowerU was to introduce students to these technologies to build interest in potential future careers.
Working with Barry has been a total privilege. His depth of knowledge of how VR can be applied to social care and other settings is extremely comprehensive. He has guided us through every step of the process of setting up a VR project for young people and is incredibly generous with his time. He has a real understanding of both youth work and immersive technologies and his passion for the work is infectious. Barry’s work is truly pioneering, and we feel exceptionally lucky to have the opportunity to work with him. For anyone who is in any way unsure about VR, Barry will show you the massive potential for VR to offer safe, connected and meaningful spaces. We actually cannot recommend Barry highly enough.
“Virtual Reality is totally irrelevant to my business” is typical of a statement I fully agreed with a few months ago before collaborating with HoloGen. Barry and his colleagues designed a simple and practical working model to bring my business into the VR marketplace. Now I can say “obviously VR will impact on all our lives just as e-commerce has done over the past 30-years.” Having a ‘Virtual Reality’ presence is essential, HoloGen indispensable.
Barry is a wealth of knowledge in the realm of virtual reality, and how it relates with youth programming. Over the last year, The Clubhouse Network has been working with Barry to build a global VR initiative across our network of 120+ youth serving organizations. Through his guidance, we’ve been able to develop a VR model for afterschool programs across the globe, which includes ongoing professional development for educators, youth-focused activities, and the global distribution of 400 Meta Quest 2s across 19 countries. The connections we’ve made through HoloGen have provided TCN the opportunity to partner with new educators from across Europe and the USA. We’re eternally grateful for Barry’s partnership and look forward to expanding our reach in the coming years. This is only the begining!
It was great working with Barry/HoloGen on training our partners in taking first steps of using VR in Cities of Learning EU Network. Barry delivered 4 online sessions introducing us to VR opportunities. He also created Cities of Learning space on AltSpace and facilitated 3 VR sessions with our participants. Barry is a VR learning and training expert.
WHY CHOOSE XR
In the coming years, the global population of gamers under 30 is set to surpass 3 billion, signalling a profound shift in digital engagement. Our service leverages multi-user digital platforms and immersive technologies, including VR, to tap into this burgeoning demographic’s digital fluency. Moreover, our immersive experiences offer a compelling solution to bridge gaps for learners facing challenges such as rural isolation, disabilities, or anxiety. By harnessing the power of immersive technologies, we provide impactful solutions that connect, engage, and empower learners in innovative ways.
WHAT IS XR
XR stands for “Extended Reality,” which encompasses technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR). These technologies blend the physical and digital worlds to create immersive experiences where users can interact with virtual elements in real-world environments or entirely virtual spaces.
WHY XR FOR EDUCATION
XR in education has the potential to transform the learning experience, making it more engaging, effective, and inclusive across wide regions.
XR technologies, such as virtual reality (VR) and augmented reality (AR), can make learning more engaging and immersive. Students can interact with educational content in a way that feels exciting and interactive.
XR can help students better understand complex concepts by visualizing them in three dimensions. This can be particularly helpful in subjects like science, math, and history.
XR can be tailored to individual learning needs. Students can progress at their own pace, and educators can create customized experiences to cater to different learning styles.
XR can simulate real-world scenarios, making it an effective tool for training in fields like medicine, aviation, and engineering. It allows students to gain practical experience in a safe and controlled environment.
XR can connect students from different parts of the world for collaborative projects and cultural exchange. This can help broaden their perspectives and foster global citizenship.
XR can provide more accessible learning experiences for students with disabilities. For example, it can offer audio descriptions and tactile feedback for visually impaired learners.
In the long run, XR can be cost-effective, as it reduces the need for physical materials and can make education accessible to remote areas.
XR encourages the development of skills such as critical thinking, problem-solving, and digital literacy, which are crucial in the modern world.
XR NEWS
Read our blog post on Virtual Reality Industry News
CONTACT HOLOGEN TODAY
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Dublin City University, Collins Ave Ext, Whitehall, Dublin 9 , IRL.