Lucas Porta

Product Designer

GOOD DESIGN IS GOOD BUSINESS
Some places I've worked for

MY PORTFOLIO

Featured projects I've worked

Conecte SUS Super-app

Team: Zello Tecnologia

Before we begin discussing about this project, my purpose as a Product Designer was to contribute to improve the efficiency in Brazil’s Unified Health System (Sistema Único de Saúde or SUS) by providing a unified and accessible platform for quick access to health information, scheduling clinical procedures, and maintaining medical records for all Brazilians. This project went through various phases, and throughout this article, I will specifically address the construction phase of the Conecte SUS Super-App. This phase received contributions from various individuals in different fields, and I am very grateful for the contribution of each person who was part of the team.

Objectives

The main goal of the Super-App was to make the existing application more accessible for every Brazilian citizen, simplified, and scalable for potential new functionalities without compromising usability, and to update it with the latest technological innovations.

Research and Analysis

Some feedbacks about the existing application was the primary motivator for this initiative, as we had an average rating of 2.2 out of 5 in mobile app stores. Considering the notoriety of the application, there were already reports about usability of Conecte SUS on the news.

Alongside this motivator, I structured a quantitative research study to segment the main needs and complaints of users during the application usage. The results were quite diverse, but based on the project’s objective, the main identified needs were: Lack of linearity in the user journey, Terms that were difficult to comprehend, and the instability of the application.

I also compared the current application with existing public health apps to identify gaps and opportunities, such as apps from state governments and the UK’s NHS. This benchmarking resulted in opportunities like tracking a healthy diet, pregnancy monitoring routines, and scheduling blood donations through the application.

Ideation

Due to being a high-impact project, ideation needed to be thorough and validated by various medical areas and subsequently with users. Initially, to obtain a mapping of the current application, a heuristic analysis of the current app was conducted to map and understand all the flawed flows in the current version.

Designflow of the current Conecte SUS app

With all the flows mapped, I gathered data from quantitative research to assist in creating the persona, segmenting the audiences and adding their respective attributes and characteristics. The challenge at this stage was to encompass as many Brazilians as possible, who are potential Conecte SUS users, meaning representing 220 million users in 3 or 4 personas.

Personas of Conecte SUS

Conecte SUS is a collaborative application involving various areas of the Ministry of Health. Therefore, for some areas, it was necessary to conduct rounds of design sprints to assist in ideation and functionality testing.

Conecte SUS's Design Sprint Photo 2

With the concepts validated by the Stakeholders team and the medical experts from the Ministry of Health, I proceeded to create wireframes to conceptualize and bring to life all the discussed ideas. The wireframes went through various stages until the design of a wireframe to be tested with real users. The tests were conducted using a mobile phone running the prototype on Figma with the assistance of individuals in health units, shopping centers, etc.

Prototyping and Development

Based on the challenges and successes identified in the user tests, we began the prototyping of the final interface for the Connect SUS Super App. The design started with mapping all areas and the user journey to address the issue of flow continuity throughout the user experience.

And then, I began creating visual tokens for documentation of colors and contrasts, typography, and iconography to facilitate the hand-off to developers. The process involved methodologies and software, including tests with artificial intelligence that enhance user accessibility, such as contrast tests, inclusive and self-explanatory iconography, and easily readable typography.

As the next step, the basic components of an interface were defined, creating a visual pattern to be replicated throughout the design process and utilizing all the component resources available in Figma to ease future maintenance and serve as a guide for developers’ understanding.

With the basic components created, I proceeded to design screens that would be replicated throughout the process, such as pop-ups, text components, button groups, and handed over to developers. This also contributed to the standardization of visual elements.

With the entire pre-Design System in place, the design of the app screens became more streamlined. It was planned to develop one functionality at a time, and as soon as it was ready, it was immediately validated by the stakeholders responsible for decision-making. Over a period of 3 months, the Figma prototype was completed and validated with the respective areas.

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Clara Bank Case study

Team: Clara

This article is a simplified business case study for Clara’s team. The team has identified that Clara’s users utilizes the mobile application as a companion while transacting with their Clara cards. From overviewing their card balance and credit limit to managing their physical and digital cards. From it, I’ve researched about the Clara’s proposal and how does the company recruit new users to the application. The main solution extracted from the website, is that Clara can make employees transaction more practical and can have more control of companies corporate cards.

My tasks

My main task is to create a revamped proposal for the card visualization page in the mobile app that allows users to: – Visualize and consult their physical and virtual card(s) information. – Consult the card balance and credit line information. – Visualize the card usage settings. (The solution has to be applicable to both OS, Android and iOS)

My role

Considering the time to construct the solution, I’ve simplified some steps from the ideal. To reduce those steps, I’ve opted for a simple methodology based on Design Thinking and Design Sprint that consists:
Benchmark and Desk Research → Plan → Design and prototype

Benchmark and Desk Research

Due to these tasks, to provide the best solution, I’ve researched some others banks proposals in Brazil. Some companies provides similar solutions about corporate cards and the ‘call to buy’ text of those websites are to reduce the burocracy and have control and tracking on corporate cards’ expenses.

Planning

Following the process, I’ve chosed some frameworks for the planning steps, the first one would be the persona’s creation to determinate who is the application for, but the business case itself says that Managers, Employees and Bookkepers has a different behavior to it. To create a assertive persona for each use, would demand more time, in order to simplify I’ve jumped this step. The next step consists the creation of userflow map. For this creation, I prefer to create using Figjam tool because it has more connectivity with Figma, but also could be created with Miro. In order to reduce the time, I began with a type of user that already has an account. The map couldn’t be more complete because I didn’t had an account in order to map the full application, but I began with the “Cartões” (Cards) section on navbar. The map below was a simplified version of the possibilities through this section.

Design and prototyping

In this step, I use to start by wireframing the application based on presented solution but the business case already attached a ready to use screen to propose new changes. The screen available was the profile screen but my proposal is based on cards screen, so took a screenshot of this screen on App Store to start developing. The OS choosed was iOS and I’ve started prototyping the solution. My first concern was to make accessible based on WCAG guidelines, one of them was to don’t have buttons without text or buttons only with text. The next change was the card’s information disposal, I’ve added the physical/virtual information on the top of Mastercard’s logo because it’s not the main information wanted to show, but it needs to be there. About the limit, it was already shown but based on good practices of Conta Simples and Nubank, I’ve presented more visually using progress bar component. The color picked was the blue towards to call the attention of the user, because that’s a important information about the card usage. As a good practice from my experience, the carousel is a good option to present those cards, showing a small piece of the next card to the user. But it needs to be researched in production with the user, as the business case said, the average cardholder owns up to 5 cards. Maybe in the future the ‘search option’ could be more effective. The next, and one of my biggest changes was the options for each card. As I said in the beggining of my arcticle, if those options are attached to a card, it needs to be connected with it. As the user swipe between cards, if one card was blocked the status will be attached to the blocked card. The last change was small and concerns about the accessibility and visual consistency. The profile screen menu itens has an icon for each option but the cards menu itens doesn’t, so i took an icon for each, following the visual appearence. The chosen icons was taken from a figma’s community file called “Iconhub”. Last, but not least, the spacement and typographic guidelines from styleguide was followed. Based on 8-point grid, all elements were spaced by 8 multiple.

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#TheForceCode Santander's Hackathon

Team: Unidos do Café

This project was a creation for the first Santander’s Hackathon, the main theme was to create a solution beyond banking. The business of ‘Chama Gamer’ is to provide the gaming community a financial app to gather every need of the user. The main feature is the ‘gaming store’, placed on the navbar’s center that is a assembly of almost every brazilian tech store and the method of payment consists on points, rewarded by credit payment.

The main challenge was to create a solution ‘beyond banking’ in 48 hours. The first moment was the formation of the team, so the “Unidos do Café” was composed by 2 Business people, 2 Developers and me as a Designer. To discover the problem to be solved we made a CSD matrix and decided to follow with a gaming solution. In order to provide the best solution for gamers, the cardsorting framework was used and the main application functions was defined. 

Defined the solution, the next step was the creation of persona to have a better empathy of the users. A quantitative research showed that the users has an average age between 18-28 years. The sponsor of the hackathon was Santander, and they already had a Design System called “Flame”, so prototyping became more easier. On the last 24 hours, we strive to create the prototype starting from the homescreen.
At the end, we started a round of testing with some possible users to have a feedback about the usability. The results were good, but some users missed functionalities that others bank already have. Due to the time remaining, we hadn’t the opportunity to improve any new feature. We presented a pitch about the Gaming Wallet and became finalists of the hackathon. 

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Hotmart's Sales Dashboard

Team: Zello Tecnologia

Hotmart is probably the biggest platform of Education and Entrepreneurship of Brazil, and by knowledge we can change the world. For this project, my role was to build a dashboard for the seller user. The challenge was to create a complete dashboard but not big enough to fill all the screen, the data presented is the result of artificial intelligence who collects numbers and tendences, providing and showing insights for the seller sells more. 

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Biud

Team: Zello Tecnologia

Biud is a marketing company based on artificial intelligence, analysing data from buyers of any store. The main business is to collect buyers data tendences to provide the owner of the store the best experience, showing insights and how to improve it’s sells. This part of the system is the admins system, based on creating campaigns and analysing data of sells. My role and challenge on this project is to provide the most valuable data for users, and the best experience of use on the app, being careful to not predict a rush and busy experience. 

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Linkfor product

Team: Linkfor

linkfor is an intelligent platform that offers exclusive development teams for companies and organizations that want to build their digital products. In it, I worked as a Designer, building the platform and testing the user journey.
Until the final product, the biggest challenge was in how other versions were created, following the fluidity of the Startup concept, which has been developing and adapting throughout its history. Real tests were done, evaluating the complete user reaction based on the end user of the product.

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Yousell

Team: Linkfor

Yousell is an agile real estate sales platform, seeking practicality and economy in the sale of real estate. Your product was built in such a way as to be easily accessible to your target audience. The challenge proposed was to innovate the branch, without following trends of similar products.
As it is a Startup in development, its proposal was adapted throughout the project and the product followed in the same direction, always aiming at the best user experience and its recurrence on the platform.

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Opinify

Team: Linkfor

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ABOUT ME

A little more about me

Hi, I'm Lucas

I have 5 years of experience with Product Design. My professional career began in 2015 when I completed the Computer Graphics course at SAGA and entered the field of Graphic Design. Following my passion for motorsport, in 2016 I’ve joined UnB for Automotive Engineering and have been studying since then. During graduation, in parallel, I was building my career as a graphic designer and I was recruited as an Interface Designer for the startup Linkfor and started developing myself in the area by pursuing a graduation in Product Design at UDF.

I have the ability to work both UI and UX areas as a Product Designer and over the years I have actively participated in the Discovery and Delivery phases of the projects I’ve worked on. I’m specialized in Design Sprint and Design System and my main project participation was Conecte SUS. There I was responsible from the first version of the COVID-19 vaccination portfolio to the current version. When I joined the project, we had 3 million users and a 1.9 rating in stores, today there are 36 million users and a 4.2 rating. Conecte SUS has become the most downloaded health app in the world today.

Foto do Lucas Porta em fundo cinza, homem branco, cabelo preto, sem barba e camisa preta

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