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ad-VENTURE!

Adventure cards. They’re not quite split cards, and they’re definitely not double-faced cards. Instead, they’re… well, they’re new. And because they’re new, they needed a new solution to an old problem: how do we show which of the “child” cards is being cast?

We have a solution for split cards: we just show the half being cast. That even works for the fuse cards from Dragon’s Maze, by fusing the two sides together.

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And with double-faced cards, it looks pretty similar: when you need to see one side…

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…or the other…

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…or the horrifically twisted melded version of them, you’ll see it all.

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Especially when you zoom in on a meld card.

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But as already stated, adventure cards aren’t split or double-faced or meld. Like split cards, all the information is on one side. But unlike all of the others, there’s no separable component of the card to become the new displayed view. There isn’t even a different picture.

What we have is… a book. With pages.

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The basic design of the adventure frame keeps all the parts of the creature frame in place: the title and type lines, the mana cost, the power and toughness… everything. The adventure spell is, appropriately, added on. And, thanks to some clever graphic design, it all fits together in a “book”.

So, to solve the problem of information display on Magic Online, we kept to that presentation and motif as much as possible. What if we take the book and just… turn the page?

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And so that led us here: to the way Magic Online displays adventure spells on the stack. In effect, we’re inverting the treatment. Instead of the creature name, mana cost, and type line in the usual places, we’re putting the adventure name and type line there. The creature name, mana cost, and type line drop down to the same two-tone header bars normally reserved for the adventure spell. But, to make sure that it’s super clear even at a glance, those bars move to the right side of the card. Fortunately, with this scheme, the power and toughness work very well without change, as the right side of the rules text box lines up nicely with the power and toughness being in the lower right corner of the card.

Chaos Draft Sets - August 2019

  • Visions
  • Urza’s Saga
  • Urza’s Legacy
  • Aether Revolt
  • Apocalypse
  • Shards of Alara
  • Darksteel
  • Alara Reborn
  • Eventide
  • Avacyn Restored
  • Guildpact
  • Betrayers of Kamigawa
  • Judgement
  • Champions of Kamigawa
  • Kaladesh
  • Dragons Maze
  • Khans of Tarkir
  • Dragons of Tarkir
  • Legions
  • Dominaria
  • Lorwyn
  • Dark Ascension
  • Eldritch Moon
  • Fate Reforged
  • Future Sight
  • Gatecrash
  • Mirrodin Besieged
  • Hour of Devistation
  • Innistrad
  • Morningtide
  • Mirrodin
  • Oath of the Gatewatch
  • Scourge
  • New Phyrexia
  • Shadows over Innistrad
  • Ravnica
  • Theros
  • Rivals of Ixalan
  • Ixalan
  • Rise of the Eldrazi
  • Worldwake
  • Return to Ravnica
  • Zendikar
  • Time Spiral
  • Torment
  • Guilds of Ravnica
  • Ravnica Allegiance
  • Conflux

Any of the sets above can be found in the current Chaos Draft format. Notably absent from this iteration: all Core Sets and all Masters sets.

Enjoy!

You Choose the Flashback

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Vote on Twitter today and every weekday for the next three weeks. Then play the winning format on Magic Online in late August!

https://twitter.com/magiconline

FAQ:
Q: Where’s Innistrad?
A: Halloween. Like last year, and the year before that, and the year before that. Pretend it already won. Innistrad is so good that it doesn’t need to compete to be a winner.

Q: Where’s Dominaria?
A: August 7-14. You can see the alternative play calendar for the Core Set 2020 season here: https://magic.wizards.com/en/articles/archive/magic-online/core-set-2020-magic-online-edition-2019-06-28

Q: Are these drafts going to be phantom?
A: Yep. All Flashbacks are phantom. Players won’t keep the cards they draft.

Q: Your bracket is dumb. How is MyFavoriteFormat missing?
A: Look, there are only sixteen formats here. Magic’s had over a hundred draft formats. We’re not claiming that these are the best formats of all time (how do you even define “best” anyway?), but these are formats that people like. Or liked, anyway. Many of them haven’t been available in months or years.

Q: Why are you doing this?
A: Because it’s fun. Vote for Masters 25, which was an underrated format if ever there were one. (But really, vote for your favorite; we’re just saying A25 should be one of your favorites.)

Play Lobby Update Update

We recently updated the Magic Online Play Lobby (if you haven’t checked it out yet, you totally should), and while it has been well received, we’ve gotten one question quite a bit:  Why did you remove so many options for Open Play?

Let’s talk about this a bit, so you can see where the design is coming from. For the entire 17-year history of Magic Online there have been two primary, recurring complaints:

1.       The shuffler is broken!  

2.       Why is deck X playing in room Y? (Insert the deck type of your choice into room type of your choice, we’ve heard it all.)

The first complaint is relatively easy to address:  the shuffler isn’t broken; humans are just bad at recognizing randomization (but that is really a conversation for another day).

The second issue is more complicated. Historically, Magic Online has given players a bunch of options and hoped that they self-select into the play area that they thought made sense. Here’s the problem: When the definitions of the rooms are subjective, players end up with expectations that can’t possibly be met.

What is “fun”? What is “casual”? What constitutes a tournament deck versus a random deck with some good cards in it? And when should that deck be in Tournament Practice instead of Just for Fun (now just called Open Play)? What does “Starting Out” mean? When am I “Getting Serious”? Unfortunately, there are no cut-and-dried answers to any of these questions; they are subjective. One of the great things about Magic is that there are near infinite ways to play, but it also means there are near infinite opinions on what “fun” means.

So, when Magic Online provides skill level choices, or other options, players expect those choices to be meaningful. Too often, however, they weren’t.  We can’t stop a player from taking their Kitty Cat Tribal homebrew into Tournament Practice to throw it against the latest iteration of Tron, nor can we prevent players from taking a copy of the latest Mythic Championship deck into the Just for Fun room because they are learning how to pilot it, and when these players meet up, their fun is diminished when their play experience doesn’t match expectation.  

Rather than continuing down the same road, we wanted to try something different; instead of presenting a bunch of options and setting false expectations, we wanted to present one primary question:  for your selected format, do you want a best-of-three match or a single game?  We think this is a reasonable, but by no means definitive, line to draw: most competitive decks have sideboards, but that’s not generally the case with more casual builds. The intention is to smooth out the decision-making process for finding a game and let players self-select between “I am looking for a quick pick-up game” and “I want to play a full match with sideboards”. Once you’ve made your choice, you’re ready to play against anyone else who’s made the same choice.

While this new system loses some options, we get benefits we think offset the losses, such as streamlined choices, improved matchmaking speed, and more realistic expectations. When you’re playing a best of three match, the expectation is now that you can face any deck, from a top tier tournament deck to that new bear tribal deck. When you’re playing a single game match, your expectation should be different brews and decks that optimize for one game.

Is this ideal? No. We would love for players to find the perfect opponent every time. In a setting where there is no entry and nothing on the line, however, most players don’t feel obligated to stay in a match where they are not having fun. Nor should they. One nice thing about online play is how fast and easy it is to concede and find a new match, particularly when players looking for a best-of-three match in a particular format are in the same lobby.

We understand that not all players appreciate this solution, but we think it is better to try new things rather than keep failing at the old thing. That said, players do have a couple tools to help them shape how they find a match.  

First, creating a match and entering comments, exempts the match from the general matchmaking process. This means players will need to actively select games that include comments in order to join them. In an upcoming update, we’ll be tweaking how we display these comments to make them even more prominent in the scene to help players see these matches.

Second, challenging players directly bypasses some of the new lobby features and always uses best-of-three matches. This allows players to home in on finding exactly the kind of matches they want to play with their friends. We’ll be updating this feature to both improve its presentation and its feature set so players can better sculpt their experience.  

Finally, the new Play Lobby is released, but it’s not final. As I said above, we’re trying some new things, because we think it is important to continue to improve Magic Online. We’re aware that not every change is going to be a home run, or even a bloop single over the shortstop’s head, so where we see a change isn’t doing what we want we’ll try something new.  

So, that is how we got where we’re at. Let us know what you think @MagicOnline on Twitter or by sending an email to MagicOnlineFeedback@wizards.com.  Thanks for your time and have fun discovering greatness in the Modern Horizons leagues.

Chris Kiritz
Sr. Product Manager – Magic Online

Chaos Draft Phantom Draft League Information

Start Time: Wednesday, August 22 at 10 a.m. PT
Close Time: Tuesday, August 28 at 10 p.m. PT
End Time: Wednesday, August 29 at 2 a.m. PT
Location: Play Lobby -> Limited Tournaments-> Leagues

Entry Options:

  • 10 Event Tickets
  • 100 Play Points

Product: 3 random phantom boosters from the list below
Structure: Draft, then up to 3 matches played at your convenience
Prize Structure:

  • 3 wins: 150 Play Points
  • 2 wins: 100 Play Points
  • 1 win: 40 Play Points
  • 0 wins: 10 Play Points

The following sets are available for play in CHAOS DRAFT! on Magic Online:

  • Aether Revolt
  • Alara Reborn
  • Apocalypse
  • Avacyn Restored
  • Betrayers of Kamigawa
  • Champions of Kamigawa
  • Dark Ascension
  • Darksteel
  • Dominaria
  • Dragon’s Maze
  • Dragons of Tarkir
  • Eighth Edition
  • Eldritch Moon
  • Eternal Masters
  • Eventide
  • Fate Reforged
  • Future Sight
  • Gatecrash
  • Guildpact
  • Hour of Devastation
  • Iconic Masters
  • Innistrad
  • Ixalan
  • Judgment
  • Kaladesh
  • Khans of Tarkir
  • Legions
  • Lorwyn
  • Magic 2010
  • Magic 2012
  • Magic 2013
  • Magic 2014
  • Magic 2015
  • Masters 25
  • Mirrodin
  • Mirrodin Besieged
  • Modern Masters
  • Modern Masters 2
  • Modern Masters 3
  • Morningtide
  • New Phyrexia
  • Ninth Edition
  • Oath of the Gatewatch
  • Ravnica: City of Guilds
  • Return to Ravnica
  • Rise of the Eldrazi
  • Rivals of Ixalan
  • Scourge
  • Seventh Edition
  • Shadows over Innistrad
  • Shards of Alara
  • Tenth Edition
  • Theros
  • Torment
  • Urza’s Legacy
  • Urza’s Saga
  • Visions
  • Worldwake
  • Zendikar

For information about the development of CHAOS DRAFT! as a format, please see Magic Online developer Damien Tedrow’s article.

Update: Nexus of Fate

When the mechanically unique Nexus of Fate was introduced to MTGO via Treasure Chests, we set the Relative Drop Rate too low for accessible play.  To address this, we will be increasing the Relative Drop Rate for this card for the next two weeks. After August 15, the Relative Drop Rate for Nexus will be set at a rate we believe will give players sufficient access to the card. This change is already live and will affect any Treasure Chests opened between now and August 15.

Information on this and all other contents of Treasure Chests can be found here: https://magic.wizards.com/en/MTGO/articles/archive/magic-online/treasure-chest-card-list-info

1v1 Commander League Restarting

To support the upcoming changes to 1v1 Commander (you can read more about those here), we’re going to be taking the league down just before the changes go live, then bringing it back up.

You won’t be able to enter the League starting at 10 PM Tuesday evening, and the league will go down at 2 AM on Wednesday morning. Once we come up from downtime, though, you’ll be able to join the new-and-improved 1v1 Commander League. What will you build? And will you get the first trophy in the updated format?

Vintage Cube Update

Hey folks, there’s a minor update we need to make to the Vintage Cube list. Two cards appear on the published Vintage Cube list, but do not actually appear in the Cube itself (and vice versa).

Phyrexian Arena and Collective Brutality are not in the Cube. Nezumi Shortfang and Nezumi Graverobber are in the Cube.

Apologies for this, folks. We’ll get the Cube list on the website updated soon to reflect what’s actually in the Cube events.

Alli Medwin
Digital Product Manager
Magic Online

Battlebond

Hey folks,

I want to update everyone on where we’re at getting Battlebond cards into Magic Online. As we’ve said before, the downtime for the M19 release on July 5th will bring with it select Battlebond cards into Treasure Chests. Here’s what’s coming:

Commons and Uncommons:
• Aurora Champion
• Azra Bladeseeker
• Combo Attack
• Sickle Dancer
• Bull-Rush Bruiser
• Saltwater Stalwart
• Soaring Show-Off
• Fumble
• Inner Demon
• Decorated Champion
• Rushblade Commander
• Thrasher Brute
• Cheering Fanatic
• Jubilant Mascot

Rares:
• Bountiful Promenade
• Luxury Suite
• Morphic Pool
• Pir’s Whim
• Sea of Clouds
• Spire Garden
• Stolen Strategy
• Virtus’s Maneuver
• Bonus Round
• Khorvath’s Fury
• Last One Standing
• Regna’s Sanction
• Thrilling Encore
• Together Forever
• Victory Chimes
• Zndrsplt’s Judgment
• Generous Patron

Mythic Rares:
• Arcane Artisan
• Archfiend of Despair
• Arena Rector
• Bramble Sovereign
• Brightling
• Najeela, the Blade-Blossom
• Stunning Reversal

This is a bunch of sweet cards, and I think MTGO is much better off for having them. But, being honest, this wasn’t what we wanted or planned to deliver. We’d hoped to get a lot more of the set, but unexpected issues came up during the M19 development cycle that forced us to scale back our plans.

For one, M19 itself had some unexpected complexity that cropped up during implementation, and that cost us time.

More significant, though, were the Brawl changes. In discussions with R&D, we agreed to keep pace with the changes to paper Brawl as best we could. This meant making a late change to shift developer resources away from Battlebondtowards redefining Brawl off-cycle to adjust life totals in two-player games and have a ban list independent of Standard. We believe that having Brawl available for play on Magic Online results in more net fun than additional Battlebond cards would.

We’re optimistic that in the next few release cycles after M19, we can allocate resources to get more Battlebondcards into the game. Spellseeker in particular is a high priority for the first release after M19, given the discussions around its potential Legacy implications. Additionally, the Kenrith twins and other legendary creatures with “partner with” have importance to Commander, so we’ll be trying to fit those in too, if possible.

In the meantime, don’t forget that starting on Wednesday, we have an all-new version of Battle of the Planes up until June 13th. After that, we have three weeks of Vintage Cube available, going right up until the launch of M19 and the release of the first of the Battlebond cards coming to MTGO.

Alli Medwin
Digital Product Manager
Magic Online